A first-year team project running on an engine built from scratch.
POURMESOMEPUREE GAMEPLAY VIDEO media/pourmesomepuree.mp4
PourMeSomePuree was the first project I built with a team of four programmers, during the first year at AIV. The game runs on a custom engine written from scratch on top of the Aiv.Fast2D library, so everything the player touches had to be built by hand.
I worked on the player and enemy mechanics and on the UI design. I was also responsible for creating and managing the animations — enemies, player, and in-game objects such as coins and chests.