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SIMONE BISATO
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PLAYER 1 — SELECTED WORK

Games

NARRATIVE SYSTEM
PREVIEW.GIF
I Can't Cry narrative system preview
▶ PRESS START
I Can't Cry — Narrative

Narrative System

A data-driven narrative framework for I Can't Cry, with quests, branching dialogue and world events, all authored by designers without touching code.

Quest systemBranching dialogueData-driven eventsUnreal EngineC++
CRAZY DELIVERY
PREVIEW.GIF
Crazy Delivery gameplay preview
▶ PRESS START
Arcade driving

Crazy Delivery

An arcade delivery game where the cargo is the star: drive fast, drift hard and get the package there in one piece, solo or online against a friend.

Cargo physicsOnline multiplayerWaypoint AIUnityC#
NEBULA RANGER
PREVIEW.GIF
Nebula Ranger gameplay preview gameplay preview
▶ PRESS START
Space shooter

Nebula Ranger

A small space shooter built to convey retro gaming sensations, made together with a classmate.

Asteroid spawn systemPower-upsEnemy state machineUnityC#
SKYFALL
PREVIEW.GIF
Skyfall gameplay preview gameplay preview
▶ PRESS START
Survival

Skyfall

A fun little game where the goal is to survive the asteroids, built around a custom radial gravity system.

Faux gravityOrbital cameraMission systemUnityC#
POURMESOMEPUREE
PREVIEW.GIF
PourMeSomePuree gameplay preview gameplay preview
▶ PRESS START
Top-down 2D

PourMeSomePuree

A team project running on a custom engine built from scratch with the Aiv.Fast2D library.

Custom enginePlayer & enemy mechanicsAnimationsUI
TANK
PREVIEW.GIF
Tank gameplay preview gameplay preview
▶ PRESS START
Arcade 2D

Tank

A game built on a custom engine made from scratch, where I learned to handle collisions and object physics.

Custom engineCollisionsPhysicsAiv.Fast2D

More work in development.

© Simone Bisato — Game & Software Developer