About
I’m a gameplay programmer with three years of specialized training at AIV — Italian Videogame Academy, where I honed my skills in crafting engaging and responsive player experiences. I specialize in gameplay mechanics, AI systems, and technical implementation using Unity and Unreal Engine, ensuring smooth and scalable solutions with a keen eye on performance and maintainability.
Programming languages
- C# Advanced
- C++ Intermediate
- Python Basic
Game engines
- Unity 3D / 2D
- Unreal Engine Blueprints & C++
Tools & workflow
- Git, GitHub, Fork Version control
- Trello Project & task management
Diploma in Game Programming
AIV — Italian Videogame Academy, Rome. Specialised training in gameplay programming, AI systems and technical implementation with Unity and Unreal Engine.
Gameplay Programmer
Building games and prototypes as an independent developer, working across mechanics, custom tools and AI systems.
Languages: Italian (native), English (B2 — technical reading, team communication).
Tools: Git, GitHub, Fork, Trello — version control, task management, debugging and rapid prototyping.